Showing posts with label Walkthrough. Show all posts
Showing posts with label Walkthrough. Show all posts

Saturday, January 25, 2014

REUS Game - Giant's skills and aspects

Giant's skills and aspects

In the previous post, we had discuss about the main interface of the game, today let us find out more about Giant's skill and aspects.

Click to enlarge the image.

At the bottom left corner, you will see the line up of the giant, the number represent the hotkey of the giant. The bar at the bottom is information, aspects and skills of the giant.
Giant's skills and aspects
So from the image below, we know that the hotkey for Ocean Giant is 1, Forest Giant is 2,  Swamp Giant is 3 and Rock Giant is 4.
Giant Line Up
Here is the general layout of the Giant information.
Giant information
Information 1: This is the ambassadors that the giant had been pick up. Each giant can pick up maximum 4 ambassadors. From here you can know the number of ambassadors had been pick up and also the type of ambassadors.

Button 2: This is the biome that the giant able to create. The hotkey is Q.

Buttons group 3: This is the natural resources that the giant can create. The hotkey is W for all 4 giants and additional hotkey E for Rock and Swamp Giant, because these two giants able to create two types of natural resources.

Buttons group 4. These are the aspects of the Giants can create. The hotkey is E,R and S for Ocean and Forest Giant. R,S and D for Rock and Swamp Giant.

Buttons group 5: These are the skills that the Giant has. Ocean and Forest Giant have two skills, so their hotkey is D anf F.Rock and Swamp giant have one skill, so their hotkey is F.

Button 6: This is move button. Click this button and click on any location, the selected giant will move to that location.Right click on the location will do the same thing.

Button 7: This is pick up button. Click on this button and click on the ambassador will instruct the giant to pick up the ambassador. Select a giant and right click on the ambassador's indicator bubble will deliver the same result.Remember that only the giant which has the LEAST ambassadors allow pick up an ambassador.
Ambassador with the indicator bubble
Last and the most important is the green bar below all these buttons. This is the HP of Giant, once it go to zero, your game will game over. All giant's HP can be restore by Ocean giant's skill.

Now let us find out more about each giant's skill and aspects.

Let start with Ocean Giant. To understand more about Ocean Giant, please visit Ocean Giant page.
Ocean giant's skill and aspects
Create Ocean
Create Ocean: This is Ocean Giant Signature skill. With this skill, Ocean giant will be able to create a Ocean, which will provide rain for the surrounding area.

Domestic Animal
Domestic Animal: The Ocean Giant create animal which provide food.

Growth Aspect
Growth Aspect: Upgrades a Plant with a Growth Aspect.

Herd Aspect
Herd Aspect: Upgrade a Animal with a Herd Aspect.

Crystal Aspect
Crystal Aspect: Upgrades a Mineral with a Crystal Aspect.

Aurora
Aurora: The Ocean Giant fires an Aurora Wave, healing and speed-boosting the first giant it hits.

Monsoon
Monsoon: The Ocean Giant creates a blessed rain that upgrades surrounding Patches with a Fertility Boost and heals the Ocean giant. Aspect Abilities have better effects.

Secondly is Forest Giant. To understand more about forest giant skill and aspect, please visit forest giant page.
Forest giant's skill and aspects
Raise Forest
Raise Forest: The forest giant signature move. The forest giant raises tress to turn wet wastelands and swamps into forest.

Fruit Plant
Fruit Plant: The forest giant makes a plant rise from the ground.

Leaf Aspect
Leaf Aspect: Upgrades a plant with a left aspect.

Fruit Aspect
Fruit Aspect: Upgrades a plant with a Fruit aspect.

Hunt Aspect
Hunt Aspect: Upgrades an Animal with a Hunt Aspect.

Fertility Boost
Fertility Boost: Upgrades any Patch with a fertility boost.

Migrate
The Forest giant grabs what's on a Patch and places it at the selected area.


Next is Rock Giant.
Rock giant's skill and aspects

Raise Mountain
Raise Mountain: This is signature move of the rock giant. The Rock Giant raises a mighty Mountain, high enough to stop rain traveling from the Ocean, and to turn surrounding Dry wasteland into desert.

Precious Minerals
Precious Minerals: The Rock Giant makes a Mineral rise from the ground.

Advanced Minerals
Advanced minerals: The Rock Giant makes a Mineral rise from the ground.

Exotic Aspect
Exotic Aspect: Upgrades an Animal with an Exotic Aspect.

Noble Aspect
Noble Aspect: Upgrades a Mineral with a Noble Aspect.

Seismic Aspect
Seismic Aspect: The Rock Giant unleashes a Seismic Aspect which upgrades Minerals.

Earthquake
The Rock Giant smashes the surface with two great punches. Deals damage to Villages and armies.

Last but not least, here is the Swamp Giant.
Swamp giant's skill and aspects
Create Swamp
Create Swamp: This is Swamp giant signature move. The Swamp giant creates puddles and flora to turn Wet Wasteland and Forests into a Swamp.

Herbs
Herbs: The Swamp Giant makes a plant rise from the ground.

Exotic Animals
Exotic Animals: The Swamp Giant creates Animals that provide Wealth.

Toxic Aspect
Toxic Aspect: Upgrades an Plant with an toxic Aspect.

Predator Aspect
Predator Aspect: Upgrades an Animal with a Predator Aspect.

Reaction Aspect
Reaction Aspect: The Swamp Giant unleashes a Reaction Aspect which upgrades Minerals.

Muck Bomb
Muck Bomb: The Swamp giant throws a whole piece of infested swampland towards the target. Deals reduced damage to villages and armies.

We will have another section to discuss more details about the natural resources and the aspects.

Continue on: Village Information.



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Thursday, January 16, 2014

REUS Game - Understand the user interface

Understand the user interface

Let us show you the main interface of the game. Without understanding about the information show at the screen, you will find difficulty complete or enjoy the game.

Click to enlarge image.

Main Interface
On the upper left corner of the screen, is the summary of current game.

Upper left corner
Information number 1: Total Prosperity. When you move your mouse over it. It will show you the break down of the prosperity in Food in Use, Wealth in Use and Technology in Use. This information very important because most of the achievement is about prosperity in use by the end of the era.
Total Prosperity

Information number 2: Elapsed time(blue color) and remaining time(white color). Mouse over will show you the remaining time.
Remaining time
Information number 3: Prosperity needed for the nomad. Mouse over this bar will show you current prosperity available and prosperity needed for next nomad. If you need additional village, you will need to fulfill this requirement. Just deploy natural resources any where, including patch not within village border will count.
Prosperity needed for next nomad
If you see a nomad icon next to this bar, it mean there is a nomad going to settle. If you see this icon for long period of time. It mean there are no free resources is available. All you need to do is find a patch which is not belong to any village and place a resources on it. At the same time, make sure there a 5 empty patch is a row is available, because a village need at least 5 empty patch to settle.
Nomad is available

Information number 4: The number next to icon tell you currently how many village you have. Click on the icon will who a list of the village with their name and prosperity they have.Click on the house icon next to the village name will bring you to the village and click on the hammer icon next to the village name will bring you to the uncompleted project if they have any. If not, it will bring you to the completed project. This is useful when you need to where the village located.
Village List

Information number 5: The number of this icon show you the ongoing projects. Click on the icon will show you the list of the uncompleted project and the requirement of the project. The item will green tick mean the requirement had been fulfill.Click on the hammer icon will bring you to the project and click on the house icon will bring you to the village.
Project summary list

Information number 6: The number of this icon show you how many war is ongoing, click on it will show you the party involve in the war.

From the icon, we know that this two village are attacking each other. We can tell that from the sword next to the village name. The number show the strength of attack. The example below, show that Legionborough has stronger troop than Shiningshire clan.
Two village attack each other.
 Booth troops meet at the middle of the sea. The ocean giant is watching them
War Scene
Shiningshire clan's troop will be defeat.
 From the screen below, we can tell that Legionborough is attacking village Shining shire Clan's village because the icon of Shiningshire Clan become shield. The number next to it is the defend of the village.
Legionborough is attacking Shiningshire Clan village after defeat their troop.

Information number 7: From this icon, we can know that how many ambassadress is waiting to join us. Click on the smiling face icon will bring us to the ambassador. Click on the downward arrow icon, will zoom into the ambassador.
Forest Ambassadress want to join you

Forest Ambassador
Continue on: Giant's skills and aspects.



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